![]() ![]() * BombDisposal: They can defuse bombs planted by Crazy Ivans. * AllYourBaseAreBelongToUs: Engineers are able to capture neutral or enemy buildings. ![]() !!Engineer * AdaptationalWimp: Unlike in the vanilla game, where only one Engineer is needed to capture enemy buildings, here it takes three Engineers to do so in skirmish mode (the building in question is only captured if it's under 1/3 HP, otherwise it takes damage equal to 1/3 of its maximum HP). * OneHitKill: Any infantry attacked by a dog is killed instantly. * NoSell: Being beasts, dogs are completely immune to mind control and confusion. * HypnosisProofDogs: Mind control do not affect dogs, making them a good counter to Epsilon Adepts. ![]() * FragileSpeedster: To make sure the dogs are able to remain agile, they are equipped with only the lightest armour. ![]() * EvilDetectingDog: Can detect spies that most other units can't. * CripplingOverspecialization: They are able to instantly kill other dogs and unarmoured human infantry, but are utterly useless against everything else. * AttackAnimal: Specially trained attack dogs. !Units ] !!Attack Dog * AngryGuardDog: They are excellent scouts and able to maul most infantry to death. ![]()
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